Vector Cross Product Formula:
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The cross product is a binary operation on two vectors in three-dimensional space that results in another vector perpendicular to both original vectors. It has applications in physics, engineering, and computer graphics.
The calculator uses the standard cross product formula:
Which expands to:
Explanation: The cross product magnitude equals the area of the parallelogram formed by the two vectors, and its direction follows the right-hand rule.
Details: Cross products are used to calculate torque, angular momentum, surface normals in 3D graphics, and electromagnetic fields in physics.
Tips: Enter all six components (x,y,z for both vectors). The result will be a new vector perpendicular to both input vectors.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity while cross product gives a vector. Dot product measures parallelism, cross product measures perpendicularity.
Q2: Why is the cross product only defined in 3D?
A: The perpendicular vector concept only works consistently in three dimensions. In 2D, it gives a scalar, and in higher dimensions, more complex operations are needed.
Q3: What does a zero cross product mean?
A: A zero cross product indicates the vectors are parallel (or at least one is zero).
Q4: How is cross product related to right-hand rule?
A: The right-hand rule determines the direction of the resulting vector: point fingers in direction of first vector, curl toward second vector, thumb points in cross product direction.
Q5: Can cross product be commutative?
A: No, \( \vec{a} \times \vec{b} = -(\vec{b} \times \vec{a}) \). It's anti-commutative.